With the considerable hiatus the group has taken, I've had some time to think about the Deathwatch game John ran for us to fill in the gaming void. The game was quite interesting and a lot of fun for me as a player. Playing a character that is a hulking mass of genetic engineering, unnatural resilience and power, and a brain like a supercomputer - all of this wrapped in a tank-like shell of neigh-impenetrable power armor and sporting some of the nastiest weapons ever designed - was a nice change of pace from the roleplay-heavy campaigns I tend to run.
There were some pretty awesome moments that came out of it, but I'm glad it was a short-lived campaign. Not because it was bad, but because playing as these inhuman warriors turned out to be fairly far removed from the epic waste-laying and slaughter I had envisioned. Once we had enemies of similar ability and power to fight, the game quickly went from "kill EVERYTHING that blinks!" to "who here isn't dead and still has functional armor/bodies?".
Now, we as players could have probably done more to increase our survivability - but really we were all looking for astronomically overpowered mindless combat as a way to break up the more complex political campaign I had been running. All in all, it was a good experience and certainly something that would be worth playing again (but with a lot more player planning and tactical thought involved).
Showing posts with label Systems. Show all posts
Showing posts with label Systems. Show all posts
Friday, December 2, 2011
Tuesday, January 12, 2010
A character for every system I: Mouse Guard
Friday, January 1, 2010
New Year's Madness.....nah.
2010. A new decade or something.
I'm going through some of my old gaming notebooks right now (cleaning out the gaming bookshelf) and I've found a few funny things from games past. Since there's nothing else for me to really write about, I'll share a little bit.
Rodin: Rodin was a human cleric from a D&D 3.0 game ages ago. He managed to live until level 8 (quite a feat in that particular campaign). Rodin's claim to fame was that he was terrible with any weapon he wielded (a gross understatement) and he could never manage to stop himself from getting impaled. He met his end at the hands of a modified troll creature that hurled a spiked chain THROUGH a layer of plate, the cleric's body, and another layer of plate. The troll then proceeded to swing Rodin around and slam him into every painful surface around.
Renkjar: Another D&D 3.0 character, Renkjar was a half-orc barbarian who was terribly afraid of heights. He could only use greataxes effectively, but often found himself using whatever he could find easily. His claim to fame was massacring a small kobold army, dual-wielding a chair leg and an empty tankard. Renkjar was also a clumsy fellow, and once took out his entire party while they were trying out an experimental zeppelin-like airship. The ship was boarded by some guys riding bats or some such, and Renkjar grabbed a sword and charged at them, trippng and sending the greatsword straight into the weak air bag. The attackers broke off, the ship fell into a forest, and the party never made it out of the wreckage. Renkjar, however, survived. He finally met his end trying to scale the wall of an evil noble's keep, only to fumble horribly and hang himself in his own climbing gear.
Titanium Nuke: A Champions character, Titanium Nuke was a power-armored brick, with horribly customized mechanical powers including the Megaton Punch. With his hands emanating a controlled field of radiation, armored enhancements, and natural strength, the Nukester could hit enemies with enough force to implode their entire family tree. The rest of his abilities were fairly useless. His movement was slow, his flight sucked, and he was only really good at punching things. Titanium Nuke was responsible for destroying his entire team as well as their headquarters when he was experimenting with his armor and clapped his hands in frustration.
Slash'n'Burn: A Mutants & Masterminds character often called "SB", this guy was a combination of the worst superhero archetypes. He was an experimental warrior with weapons contained in his skin that he could use Wolverine-style. These included elbow blades, fingernails, wrist blades, knee blades, etc. While he could only have one set of blades out at a time, his combat style evolved to allow him better control over which part of his body would be used in his next attack. He could flow from elbow jabs to kicks, withdrawing one set of blades and projecting the next in the time it took for the attack to connect. Secondly, he had impeccable control over fire. He eventually learned to create fire, and then to utilize his creation ability in small bursts, wrapping the blades with flame. This guy actually lasted a long time and I really liked him, but he was accidentally killed by his teammate Cryon (a guy in a power suit that had several different ways to freeze people, such as liquid nitrogen sprayguns) during a fight against our team's arch-nemesis, Deathshade.
Testicles: It's pronounced testicleez, much in the way Heraclese and Peraclese are. This was a D&D 3.5 character, a paladin/fighter multiclass who wore no armor and fought unarmed. I made this guy because it seemed like something the guy DMing would hate. Testicles had a large selection of mobility-related feats, allowing him to leap forward 30+ feet and land huge attacks at the end. He spent most of combat leaping around, crushing enemies from above into smoldering craters. I eventually got fed up with the gaming group and we parted ways, so Testicles only lived for about 3 sessions.
Havelock Dakka: A Hive-World assassin in one of the first real games of Dark Heresy I'd ever played. We didn't have time to do much, since it was only a session or 2. His claim to fame was shooting a party member less than a yard from a PC arbitrator. The arbitrator failed every skill test to notice the lasgun shot, but saw the body of said party member virtually explode. Havelock smoothly explained that the other guy shot him in the leg, then mysteriously exploded. The arbitrator again failed every skill test and somehow believed the story. Keep in mind that this whole event happened in the confines of a room of a ship's barracks, just slightly larger than a hallway. Havelock and the rest of the team met their ends when the party began arguing in a dropship en route to a planet's surface. They began firing at each other from their strapped-in positions, and someone shot open the airlock. It was not a pretty way to go.
That's all for now, but there's a good amount of character sheets left. I'll post more at a later date.
I'm going through some of my old gaming notebooks right now (cleaning out the gaming bookshelf) and I've found a few funny things from games past. Since there's nothing else for me to really write about, I'll share a little bit.
Rodin: Rodin was a human cleric from a D&D 3.0 game ages ago. He managed to live until level 8 (quite a feat in that particular campaign). Rodin's claim to fame was that he was terrible with any weapon he wielded (a gross understatement) and he could never manage to stop himself from getting impaled. He met his end at the hands of a modified troll creature that hurled a spiked chain THROUGH a layer of plate, the cleric's body, and another layer of plate. The troll then proceeded to swing Rodin around and slam him into every painful surface around.
Renkjar: Another D&D 3.0 character, Renkjar was a half-orc barbarian who was terribly afraid of heights. He could only use greataxes effectively, but often found himself using whatever he could find easily. His claim to fame was massacring a small kobold army, dual-wielding a chair leg and an empty tankard. Renkjar was also a clumsy fellow, and once took out his entire party while they were trying out an experimental zeppelin-like airship. The ship was boarded by some guys riding bats or some such, and Renkjar grabbed a sword and charged at them, trippng and sending the greatsword straight into the weak air bag. The attackers broke off, the ship fell into a forest, and the party never made it out of the wreckage. Renkjar, however, survived. He finally met his end trying to scale the wall of an evil noble's keep, only to fumble horribly and hang himself in his own climbing gear.
Titanium Nuke: A Champions character, Titanium Nuke was a power-armored brick, with horribly customized mechanical powers including the Megaton Punch. With his hands emanating a controlled field of radiation, armored enhancements, and natural strength, the Nukester could hit enemies with enough force to implode their entire family tree. The rest of his abilities were fairly useless. His movement was slow, his flight sucked, and he was only really good at punching things. Titanium Nuke was responsible for destroying his entire team as well as their headquarters when he was experimenting with his armor and clapped his hands in frustration.
Slash'n'Burn: A Mutants & Masterminds character often called "SB", this guy was a combination of the worst superhero archetypes. He was an experimental warrior with weapons contained in his skin that he could use Wolverine-style. These included elbow blades, fingernails, wrist blades, knee blades, etc. While he could only have one set of blades out at a time, his combat style evolved to allow him better control over which part of his body would be used in his next attack. He could flow from elbow jabs to kicks, withdrawing one set of blades and projecting the next in the time it took for the attack to connect. Secondly, he had impeccable control over fire. He eventually learned to create fire, and then to utilize his creation ability in small bursts, wrapping the blades with flame. This guy actually lasted a long time and I really liked him, but he was accidentally killed by his teammate Cryon (a guy in a power suit that had several different ways to freeze people, such as liquid nitrogen sprayguns) during a fight against our team's arch-nemesis, Deathshade.
Testicles: It's pronounced testicleez, much in the way Heraclese and Peraclese are. This was a D&D 3.5 character, a paladin/fighter multiclass who wore no armor and fought unarmed. I made this guy because it seemed like something the guy DMing would hate. Testicles had a large selection of mobility-related feats, allowing him to leap forward 30+ feet and land huge attacks at the end. He spent most of combat leaping around, crushing enemies from above into smoldering craters. I eventually got fed up with the gaming group and we parted ways, so Testicles only lived for about 3 sessions.
Havelock Dakka: A Hive-World assassin in one of the first real games of Dark Heresy I'd ever played. We didn't have time to do much, since it was only a session or 2. His claim to fame was shooting a party member less than a yard from a PC arbitrator. The arbitrator failed every skill test to notice the lasgun shot, but saw the body of said party member virtually explode. Havelock smoothly explained that the other guy shot him in the leg, then mysteriously exploded. The arbitrator again failed every skill test and somehow believed the story. Keep in mind that this whole event happened in the confines of a room of a ship's barracks, just slightly larger than a hallway. Havelock and the rest of the team met their ends when the party began arguing in a dropship en route to a planet's surface. They began firing at each other from their strapped-in positions, and someone shot open the airlock. It was not a pretty way to go.
That's all for now, but there's a good amount of character sheets left. I'll post more at a later date.
Monday, December 28, 2009
Post Number One
I've finally decided to actually use this blog, as opposed to just having it for no reason. But whatever. My name is Max. I'm an English education major. I live in Las Vegas, which I have gotten used to in the 11 years I've been here. I really enjoy the fact that I can go out at 3 AM and purchase whatever I need, be it drinks, books, a hammer, or a root canal. I read too many comic books, my favorites being a long list of Marvel titles. I also enjoy Stray Bullets, Walking Dead, and a few others here and there. I listen to too much music nobody else likes, which I am absolutely fine with. I watch a few movies here and there, mostly epics and similar things. I measure every movie I see by how it compares in "awesome factor" to Clash of the Titans. I get with my buddies once a week (or so) to play some good old pen & paper RPGs.
I have experience playing every edition of Dungeons & Dragons, d20 Modern (including d20 Past & d20 Future), Mutants & Masterminds, Heroes, Call of Cthulhu, Palladium (sadly), GURPS (never again), Dark Heresy, Legend of the Five Rings 1st and 2nd edition, World of Darkness (not the LARP), Cyberpunk 2013, 2020, & 2027, Kult, Shadowrun 3rd & 4th edition, and a few others I can't remember. I have DM/GM experience with all editions of Dungeons & Dragons except 4th, d20 Past, Modern, & Future, Mutants & Masterminds, Heroes, and All Flesh Must Be Eaten. I am currently familiarizing myself with a few new systems, such as Alternity, Fading Suns, Star Wars d20 Saga edition, Unhallowed Metropolis, and Summerland.
Enough with the lists. I decided to make this blog to share my experiences as both a player and a DM/GM with my gaming group. Along the way, I'll try to share things that worked for me or failed horribly, and maybe upload some notes and maps from campaigns past.
We'll see.
I have experience playing every edition of Dungeons & Dragons, d20 Modern (including d20 Past & d20 Future), Mutants & Masterminds, Heroes, Call of Cthulhu, Palladium (sadly), GURPS (never again), Dark Heresy, Legend of the Five Rings 1st and 2nd edition, World of Darkness (not the LARP), Cyberpunk 2013, 2020, & 2027, Kult, Shadowrun 3rd & 4th edition, and a few others I can't remember. I have DM/GM experience with all editions of Dungeons & Dragons except 4th, d20 Past, Modern, & Future, Mutants & Masterminds, Heroes, and All Flesh Must Be Eaten. I am currently familiarizing myself with a few new systems, such as Alternity, Fading Suns, Star Wars d20 Saga edition, Unhallowed Metropolis, and Summerland.
Enough with the lists. I decided to make this blog to share my experiences as both a player and a DM/GM with my gaming group. Along the way, I'll try to share things that worked for me or failed horribly, and maybe upload some notes and maps from campaigns past.
We'll see.
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